In a shocking incident, law enforcement authorities are investigating the gang rape of a child’s video game character in the virtual reality world. This marks the first-ever investigation of a virtual sexual offense by the police.

Unprecedented Virtual Crime

The incident occurred in the metaverse, a virtual reality world launched by Meta and Facebook’s CEO, Mark Zuckerberg. Although there was no physical attack, the girl, who is under 16, reportedly experienced significant psychological and emotional trauma.

A child's video game character has been 'gang raped' in the metaverse Credit: Meta

Impact Beyond the Physical

While the assault did not involve any physical harm, the police stated that the victim suffered long-lasting psychological trauma, akin to someone who has been physically raped. This highlights the emotional and psychological impact that can surpass physical injuries.

The Metaverse and Virtual Interaction

The metaverse is considered the next major evolution of the internet. Users immerse themselves in the virtual reality world by wearing a headset and interact with others through their playable avatars. Unfortunately, this particular incident took place in an online “room” where a large number of users were present.

Law Enforcement Challenges

Law enforcement faces challenges in dealing with such cases, as current legislation is not adequately equipped to address virtual sexual offenses. The unique nature of the metaverse and virtual reality world necessitate further measures to protect users and prosecute offenders.

The girl, who is under 16, was allegedly left distraught after her online character was attacked by others Credit: Getty

A Troubling Trend

Regrettably, this incident is not the first instance of online avatars being sexually assaulted. Several players of Horizon Worlds, a free VR online game run by Meta, have previously reported similar attacks. In response, Meta has implemented an automatic protection feature called “personal boundary,” which prevents unfamiliar users from getting too close.

Ensuring a Safe Virtual Environment

Meta has unequivocally stated that the described behavior has no place on their platform. They are committed to creating a safe and secure environment for all users. However, incidents like this underscore the need for continuous vigilance and measures to safeguard users in the rapidly evolving world of virtual reality.

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By f5mag

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